Elemental Combat 
Seven Elements expands upon Minecraft's combat, adding an Elemental alignment to attacks, which can be applied onto entities and trigger various Elemental Reactions.
Upon attacking an enemy with an instance of damage aligned with the Elements, the corresponding Element is applied onto the target, when possible.
There are 8 damage types: the Seven Elements; Pyro, Hydro, Anemo, Electro, Dendro, Cryo, and Geo, as well as Physical, the non-Element damage type.
Any instance of damage not aligned with an Element is considered Physical.
Elemental Infusion 
When using the Infusion Table or the /element command, an item may be infused with an element.
When an item is infused with an element, its elemental infusion is appended at the end of its name.

This infusion has the highest priority, and will take effect first before succeeding infusion methods given that the damage being dealt does not have an elemental infusion or is dealing Physical DMG.
Depending on the item infused, Elemental Damage may be dealt in different methods.
Direct Elemental Damage 
For most items and weapons, you must deal damage with the infused item to deal elemental damage.
For example, when you hit a target with an item infused with Hydro, the target will take Hydro DMG.
This also means that if you infused an End Crystal with an element, placed it and detonated it, it will instead deal Pyro DMG (due to minecraft:explosion Elemental Damage Source) instead of the element you infused it with.
Indirect Elemental Damage 
For supported items like the Bow, Crossbow and Trident, the shot projectile/thrown Trident will be infused with the element the item is infused with, and will deal elemental damage.
For infused projectiles loaded into a Bow or Crossbow such as Arrows and Firework Rockets, their infusions will not apply, regardless of whether the Bow or Crossbow the projectile is loaded into has an existing elemental infusion.
For non-supported items like the Snowball and Egg, the shot projectile will not be infused with the element the item is infused with. As a result, elemental damage must be dealt in the same method as Direct Elemental Damage: hitting the entity with the item itself.
Elemental Damage Sources 
Some damage sources like minecraft:freeze (from Powdered Snow's Freeze DMG), minecraft:drown, and minecraft:explosion have innate Elemental infusions tied to them.
Like Mob Elemental Damage, these elemental damage instances apply 1 gauge unit of their corresponding Element, given that the element can be an Aura Element
This infusion has the second highest priority, and will take effect before succeeding infusion methods given that the damage being dealt does not have an elemental infusion or is dealing Physical DMG.
Mob Elemental Damage 
Some mobs like the Drowned, Stray, and the Snow Golem now deal elemental damage.
These elemental damage instances apply 1 gauge unit of their corresponding Element, given that the element can be an Aura Element
This infusion has the third highest priority, and will take effect before succeeding infusion methods given that the damage being dealt does not have an elemental infusion or is dealing Physical DMG.
Natural Element Sources 
In Seven Elements, there are a couple of ways you can be applied with an element naturally!
When in fire, Pyro is automatically applied on you!
This can be toggled with the pyroFromFire gamerule!
When in water, Hydro is automatically applied on you!
This can be toggled with the hydroFromWater gamerule!
When struck by lightning, Electro is automatically applied on you!
This can be toggled with the electroFromThunder gamerule!
Implementation 
The implementation of elements in Seven Elements aims to resemble that of Genshin Impact's while being inherently unique code-wise.
As much as possible, Seven Elements wishes a one-to-one recreation of the Elemental system from Genshin Impact. As such, all quirks above are expected to work in the same way in Seven Elements.
However, there are some changes upon transposing the Elemental system into Minecraft, ensuring a proper integration with Minecraft rather than a "I made Minecraft into Genshin" moment.
Cryo Status 
When afflicted with the Cryo element, your Movement Speed and Attack Speed is decreased multiplicatively by 15%, Seven Elements's translation of Genshin Impact's "-15% Animation Speed" in Minecraft.
This effect is permanent while the Cryo element exists, and is immediately removed upon being unaffected by Cryo.
Pyro DMG and Fire-related effects 
Fire Resistance and Fire Protection will not modify any instance of Pyro DMG, to be fair with the other elemental damage types.
The amount of Pyro DMG an entity takes with and without Fire Resistance and/or Fire Protection will remain the same. However, if the damage type tag is of minecraft:is_fire, only then will Fire Resistance and/or Fire Protection affect the damage dealt, even if Pyro DMG is dealt.
Pyro DMG is only not modified by Fire Resistance and/or Fire Protection if its damage type tag is not of minecraft:is_fire.
Damage Type Tags 
All DMG dealt from reactions:
- Bypasses Minecraft's DMG cooldown (#minecraft:bypasses_cooldown)
- Bypasses Shields (#minecraft:bypasses_shields)
- Has no impact (#minecraft:no_impact)
- Does no knockback (#minecraft:no_knockback)
- Doesn't trigger the DMG cooldown (#seven-elements:prevents_cooldown_trigger)
Unlike Genshin Impact, Transformative Reactions (e.g. Overloaded, Superconduct) may also be affected by DMG-amplifying effects such as Protection and Resistance (DMG% Down).
Overloaded and Burning are considered "Fire" DMG (#minecraft:is_fire). This means that disabling fireDamage or having the Fire Resistance effect will nullify both Overloaded and Burning DMG. Likewise, the Fire Protection enchantment also reduces the DMG received from these reactions.
Overloaded is also considered "Explosion" DMG (#minecraft:is_explosion). This means that the Blast Protection enchantment reduces the DMG received from the Overloaded reaction.
Electro-Charged is considered "Lightning" DMG (#minecraft:is_lightning). However, this will not "transform" mobs upon being hit (e.g. Villager to Witch), as this Damage type tag only dictates if turtles drop bowls upon being killed, as described by the Minecraft Wiki.
The Shatter reaction is now triggered if the target receives any form of Geo DMG or when they are directly hit by a Heavy Weapon, as no concept of "Blunt Attacks" (a.k.a "Heavy Attacks") and "Poise" exists in Minecraft and are not easily addable with respect to other mods.
Unlike Genshin Impact, Dendro DMG originating from the Bloom reactions and its derivatives are not limited to 2 per 0.5s. This means that an entity can take multiple amounts of Dendro DMG in a short timeframe without the others being ignored.
