/damage 
< Commands
The /damage command can be used to apply a set amount of damage to specified entities.
Original: /damage (Minecraft Wiki)
TIP
This command is originally a Minecraft command, and has been modified by Seven Elements to add extra functionality to it. You can find the new subcommands below.
Syntax: 
mcfunction
damage <target> <amount> [<damageType>] [element <element> <gaugeUnits> <tag> <type>] [by <entity>] [from <cause>]Damages the specified target with the specified damage type infused with the specified element.
- <entity>being a target selector, username, or UUID; can only select one at a time.- (e.g: @a[limit = 1],@p,_xRickAstley,b1b981b6-4081-4abe-afd8-e79269c6a339)
 
- (e.g: 
- <amount>being a float (a decimal or whole number) greater than or equal to 0.0.- (e.g: 1,1.5,4)
 
- (e.g: 
- <element>being the name of an element.- (e.g: pyro,HYDRO,eLeCtRo)
 
- (e.g: 
- <gaugeUnits>being a double (a decimal or whole number)- (e.g: 1,1.5,4)
 
- (e.g: 
- <tag>being a valid Internal Cooldown Tag string, defaults to the special- noneInternal Cooldown Tag.- (e.g: damage,seven-elements:infusion,"Custom Infusion Tag",""(none))
 
- (e.g: 
- <type>being a valid Internal Cooldown Type id, defaults to- seven-elements:default.- (e.g. seven-elements:default,seven-elements:none)
 
- (e.g. 
