/damage
< Commands
The /damage command can be used to apply a set amount of damage to specified entities.
Original: /damage (Minecraft Wiki)
TIP
This command is originally a Minecraft command, and has been modified by Seven Elements to add extra functionality to it. You can find the new subcommands below.
Syntax:
mcfunction
damage <target> <amount> [<damageType>] [element <element> <gaugeUnits> <tag> <type>] [by <entity>] [from <cause>]Damages the specified target with the specified damage type infused with the specified element.
<entity>being a target selector, username, or UUID; can only select one at a time.- (e.g:
@a[limit = 1],@p,_xRickAstley,b1b981b6-4081-4abe-afd8-e79269c6a339)
- (e.g:
<amount>being a float (a decimal or whole number) greater than or equal to 0.0.- (e.g:
1,1.5,4)
- (e.g:
<element>being the name of an element.- (e.g:
pyro,HYDRO,eLeCtRo)
- (e.g:
<gaugeUnits>being a double (a decimal or whole number)- (e.g:
1,1.5,4)
- (e.g:
<tag>being a valid Internal Cooldown Tag string, defaults to the specialnoneInternal Cooldown Tag.- (e.g:
damage,seven-elements:infusion,"Custom Infusion Tag",""(none))
- (e.g:
<type>being a valid Internal Cooldown Type id, defaults toseven-elements:default.- (e.g.
seven-elements:default,seven-elements:none)
- (e.g.